Sunday, December 19, 2010

Hilda

Hello Guts N Glory fans, we've got a full course meal for you today!

Our blog here will begin introducing the Guts N Glory playable character roster one by one starting with Hilda.

by Clinton "The American Dream" White


By K-R


by Matt "kawaiidebu" B.

Hilda is one of the world's top chef's and a deadly spy working for a secret organization known as K-Chen. She's entered into the Guts N Glory tournament equipped with her battle skillet. Hilda was created by Guts N Glory development member Keiji-Ino.




Hilda full turn arounds, click for full size.

Hilda's skillet and knife


Attack roughs by Keiji-Ino


Idle stance by K-R

Hilda's fighting style focuses mainly on the use of her weapons, primarily her giant skillet and a small collection of knives she hides on her person. She often uses the two weapons in conjunction, and rarely ever performs any attack unarmed. If she does however, it usually utilizes the size and weight of her tremendous thighs to create massive impact and pain. Hilda's experience with combat will surprise most opponents as she's far faster then you'd expect from a girl her size.



Original Hilda submission image

Hilda's full color palettes


Hilda alternative outfit




Friday, December 17, 2010

Hello and welcome to the official Guts N Glory development blog!

This site was set up to track the progress of the Guts N Glory video game project and share it with fans following the game and its production so far.

Guts N Glory is a 2D sprite based fighting game project that began it's development in 2009 during a conversation between Levi Tompkins and myself Clinton White (also known as TheAmericanDream). Guts N Glory is a fighting game that focuses specifically on featuring a cast of predominantly large or overweight female characters, showcasing their unique qualities, beauty, charm, grace and power with our collective artistic talents. This blog will be the place to find the most recent concept artwork, character designs/revisions and in development game materials such as character sprites, music samples and rough pencil animations. Fans can follow along with the process of our team making the game and get to know each of the characters in the game a bit better.